Rainbow Fish

This game was created by my daughter Raven.

Rainbow Fish is a special version of “Go Fish” that is played with a deck of UNO Cards.

Set Up:
1. Choose a dealer.
2. Shuffle the UNO deck.
3. Each player is dealt 7 cards.
4. The remaining cards become the draw pile or “Fishing Hole”.

The Rules:
1. Starting with the player to the left of the dealer, each player will ask another specific player for any Number Card (0 through 9); however, in order to ask for the particular card, the requesting player must have at least one of those cards in his hand (e.g. to ask for a “2” card, he must have at least one “2” card in his hand).

2. If the player that was asked for a card does not have the card requested, the requesting player must draw a card from the “Fishing Hole”. If the “Fishing” player draws the card he requested, he may continue his turn; otherwise, play moves to the player to his left.

3. If the player has one or more of the requested cards, he must give them ALL to the requesting player. Play then continues with the requesting player, and he may ask again for any Number Card of any specific player.

4. Whenever a player attains a “Set” (i.e. A group of four of the same Number Card) during his turn, he may place the “Set” face-up in front of him. The Sets that are laid on the table are out of play and are the sole possession of the character that placed them. Only Sets of four can be placed out of play (i.e. no one can request them), any extra cards must be held until a second Set of four can be attained.

Example: Player 1 holds three cards with the Number 5 on them. He requests a “5” from another player, who then hands him the two Number 5 cards she held in her hand. This now gives Player 1 five Number 5 cards. Player 1 may then place a Set of four Number 5 cards on the table, but must keep the remaining Number 5 card in his hand until he attains three more Number 5 cards to make a new Set.

Note: Each Set attained by a Player counts as 1 point, except the set of Number 0 cards, which count as 3 points.

5. If a Player’s hand is emptied due to card requests and/or playing Sets, he is to draw 3 cards from the “Fishing Hole” and continue playing. The game continues until the “Fishing Hole” is empty and all cards in play have been played.

6. If the “Fishing Hole” is empty and a Player is in a position in which he must “Go Fishing”, his turn will simply end with no opportunity to “Fish”, and play will move to the Player on the left.

7. If the “Fishing Hole” is empty and a Player has only “Special Cards” in his hand, he must play a Wild Card if he has one. If the Player does not have a Wild Card, he may (on his turn) lay his entire hand face up on the table. The “Special Cards” laid face up on the table will count as a “Special Set” for the Player that is worth 5 points.

If the Player only has “Special Cards” in his hand, and there are cards in the “Fishing Hole”, he must play a Draw 2, Wild, Wild Draw 4, or a Special Wild Card (depending on the edition of UNO used) if he has one; if not, he must draw 1 card from the “Fishing Hole” and then play continues with the next Player.

8. The Player with the highest score at the end of the game (or predetermined series of games) is the winner. If a series of games are played, the Dealer will shift game-to-game to the Player to the left of the previous Dealer.

Special Cards:
Any Special Card that is played will be placed in a discard pile next to the “Fishing Hole”.

When someone requests a Number Card from a player with a Reverse Card, the Player answering the request may opt to “turn the tables” on his opponent, and instead pull the card from the requesting Player. The Player with the Reverse Card must have the Number Card in question in order to play the “Reverse”.

Once the Reverse Card is played, the original Player’s turn ends. The Player who “turned the tables” may lay a Set down after playing the Reverse Card if the stolen card created the Set.

The Reverse Card may not be used to “Reverse” the use of a Special Card.

When someone requests a Number Card from a player with a Skip Card, the Player answering the request may opt to block the requesting Player from getting his card.

The Skip Card may not be used to block the use of a Special Card.

Draw 2:
A Player, any time during his turn, may play a Draw 2 Card in order to pull two cards from the Fishing Hole. Once the Player draws cards from the “Fishing Hole” he may continue his turn.

If the “Fishing Hole” only contains one card, the Player may still use the Draw 2 Card but will only receive the last remaining card in the “Fishing Hole”. If the “Fishing Hole” is empty, the Player may not use the Draw 2 Card.

A Player, any time during his turn, may play a Wild Card in order to pull all cards of a specific color from a specific Player’s hand. ALL cards of that color, including Draw 2 Cards, Skip Cards, and Reverse Cards must be given to the requesting Player.

For Example: Player 1 may request all of the “Red” cards from Player 2’s hand. Player 2 must give any and ALL specifically “Red” cards to Player 1.

If the Player in question has no cards of the specific color, the requesting Player must “Go Fishing” as if he had requested a Number Card and failed to attain it.

Wild Draw 4:
This card is played akin to playing a Draw 2 Card and a Wild Card simultaneously, except the Player will draw four cards from the “Fishing Hole” AND will request all cards of a specific color from a specific Player’s hand.

Special Wild Card Use:
Note: Various editions of UNO use different types of Special Wild Cards (like “Wild Downpour” from the UNO H20 Edition). You can convert these into unique, powerful cards for use in Rainbow Fish.

For Example:
Wild Downpour (+1 and +2):
The Wild Downpour +1 and Wild Downpour +2 Cards are very powerful. When a Player plays a Wild Downpour Card, he may draw 1 or 2 cards from the “Fishing Hole” (depending on if it is a +1 or +2 card), and may request ALL cards of a specific color from ALL players.

As long as one Player has cards of the requested color, the requesting Player will not have to “Go Fishing”.

Another Example:
War Machine: (from the Iron Man 2 Edition)
When a Player plays a Draw 2 or Draw 4 Card, you can block it (ending their turn) and draw the cards for yourself.